Video Games
MAYA: Chair
MAYA: Gun
Character Animation
Requirements of the brief
What do you need to consider?
- Research pitfall to understand what I am creating
- Character design
- Level design
- Sound effects, i.e. jumping / landing noises
- Age group (Target audience)
How is an interactive project different than an audio-visual project?
An interactive project requires something from a user to work, i.e. A mouse click in a certain area or the press of the W key to move forward. Audio-visual projects are like films as they do not require an audiences interaction to work.
What research do you need to do?
- Gameplay - controls and levels
- Graphics
- Software
- Sound design
- Characters
Research
Gameplay
Atariage.com. (2020). AtariAge - Atari 2600 Manuals - Pitfall! (Activision). [online] Available at: https://atariage.com/manual_page.php?SystemID=2600&ItemTypeID=&SoftwareLabelID=360¤tPage=3&maxPages=6¤tPage=1 [Accessed 6 Mar. 2020].
After using the online version of this game. It shows that the movement / controls were not fluid at all and did not allow for many complex maneuvers like moving while in the air.
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