Video Games

MAYA: Chair



MAYA: Gun



Character Animation





Requirements of the brief

What do you need to consider? 
- Research pitfall to understand what I am creating
- Character design
- Level design
- Sound effects, i.e. jumping / landing noises
- Age group (Target audience)


How is an interactive project different than an audio-visual project?
An interactive project requires something from a user to work, i.e. A mouse click in a certain area or the press of the W key to move forward. Audio-visual projects are like films as they do not require an audiences interaction to work.


What research do you need to do?
Research pitfall and its mechanics

  • Gameplay - controls and levels
  • Graphics
  • Software
  • Sound design
  • Characters


Research

Gameplay 
Atariage.com. (2020). AtariAge - Atari 2600 Manuals - Pitfall! (Activision). [online] Available at: https://atariage.com/manual_page.php?SystemID=2600&ItemTypeID=&SoftwareLabelID=360&currentPage=3&maxPages=6&currentPage=1 [Accessed 6 Mar. 2020].

After using the online version of this game. It shows that the movement / controls were not fluid at all and did not allow for many complex maneuvers like moving while in the air.





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